package me.fengzhuan.demo;

import java.util.Random;

public class Role {
    private String name;
    private int blood;
    private char sex;
    private String face;
    String[] boyface = {"风流俊雅", "气宇轩昂", "相貌英俊"};
    String[] girlface = {"美奂绝伦", "沉鱼落雁", "亭亭玉立"};

    //attack 攻击描述：
    String[] attacks_desc = {
            "%s使出了一招【背心钉】，转到对方的身后，一掌向%s背心的灵台穴拍去。",
            "%s使出了一招【游空探爪】，飞起身形自半空中变掌为抓锁向%s。",
            "%s大喝一声，身形下伏，一招【劈雷坠地】，捶向%s双腿。",
            "%s运气于掌，一瞬间掌心变得血红，一式【掌心雷】，推向%s。",
            "%s阴手翻起阳手跟进，一招【没遮拦】，结结实实的捶向%s。",
            "%s上步抢身，招中套招，一招【劈挂连环】，连环攻向%s。"
    };

    //injured 受伤描述：
    String[] injureds_desc = {
            "结果%s退了半步，毫发无损",
            "结果给%s造成一处瘀伤",
            "结果一击命中，%s痛得弯下腰",
            "结果%s痛苦地闷哼了一声，显然受了点内伤",
            "结果%s摇摇晃晃，一跤摔倒在地",
            "结果%s脸色一下变得惨白，连退了好几步",
            "结果『轰』的一声，%s口中鲜血狂喷而出",
            "结果%s一声惨叫，像滩软泥般塌了下去"
    };

    public Role() {
    }

    public Role(String name, int blood, char sex) {
        this.name = name;
        this.blood = blood;
        this.sex = sex;
        //随机长相
        setFace(sex);
    }

    public char getSex() {
        return sex;
    }

    public void setSex(char sex) {
        this.sex = sex;
    }

    public String getFace() {
        return face;
    }

    public void setFace(char sex) {
        Random r = new Random();
        if (sex == '男') {
            int index = r.nextInt(boyface.length);
            this.face = boyface[index];
        } else {
            int index = r.nextInt(girlface.length);
            this.face = girlface[index];
        }

    }

    public String[] getBoyface() {
        return boyface;
    }

    public void setBoyface(String[] boyface) {
        this.boyface = boyface;
    }

    public String[] getGirlface() {
        return girlface;
    }

    public void setGirlface(String[] girlface) {
        this.girlface = girlface;
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getBlood() {
        return blood;
    }

    public void setBlood(int blood) {
        this.blood = blood;
    }

    //定义一个方法用于攻击别人
    //思考谁攻击谁？
    //Role r1 = new Role();
    //Role r2 = new Role();
    //r1攻击(r2);
    //方法的调用者去攻击参数
    public void attack(Role role) {

        //随机攻击
        Random r = new Random();
        int index = r.nextInt(attacks_desc.length);

        String attack = attacks_desc[index];
        //输出一个攻击的效果
        System.out.printf(attack, this.getName(), role.getName());
        System.out.println();
        //计算造成的伤害 1~20

        int hurt = r.nextInt(20) + 1;

        //剩余血量
        int remain = getBlood() - hurt;

//对剩余血量做一个验证，如果为负数了，就修改为0
        remain = remain < 0 ? 0 : remain;

        //修改被攻击的角色的血量
        role.setBlood(remain);

        //受伤的描述
        //如果血量>90,0索引的描述
        //80-90  1索引的描述
        //70-80  2索引的描述
        //60-70  3索引的描述
        //40-60  4索引的描述
        //20-40  5索引的描述
        //10-20  6索引的描述
        //10以下  7索引的描述
        if (remain > 90) {
            System.out.printf(injureds_desc[0], role.getName());
        } else if (remain > 80) {
            System.out.printf(injureds_desc[1], role.getName());
        } else if (remain > 70) {
            System.out.printf(injureds_desc[2], role.getName());
        } else if (remain > 60) {
            System.out.printf(injureds_desc[3], role.getName());
        } else if (remain > 40) {
            System.out.printf(injureds_desc[4], role.getName());
        } else if (remain > 20) {
            System.out.printf(injureds_desc[5], role.getName());
        } else if (remain > 10) {
            System.out.printf(injureds_desc[6], role.getName());
        } else {
            System.out.printf(injureds_desc[7], role.getName());
        }
        System.out.println();
    }

    public void show() {
        System.out.println("姓名为： " + getName());
        System.out.println("血量为： " + getBlood());
        System.out.println("性别为： " + getSex());
        System.out.println("长相为： " + getFace());
    }
}
